"We are the closest to our ancestors, physically and spiritually. We rest under their presence every night, and we carved the path to the Moonlit Pond for the rest of the Clans. They give us the wind that gives us the endurance and speed to continue through any crisis." - Gorsestar 
 
WindClan is notorious for fleet-footed warriors, swift and enjoying the feeling of the breeze against their pelts. They have a reputation for being the most faithful and spiritual, known for sleeping out under the stars and carrying a pride that they were the first to find the Moonlit Pond while settling out borders. The past has shown their desire to prove themselves worthy in the eyes of StarClan.
 
Most Clans have a low opinion of WindClan's strength. Many look at their lithe, slim bodies and fast feet, and assume they do not have the brute ferocity that woodland cats often carry. As such, it is easy to underestimate them as an opponent or an ally, and spread rumors that they are quick to flee. However, where WindClan usually lacks in broad shoulders and well-muscled power, it makes up for in agility, quick thinking and speed.
 
 Many WindClan cats with bloodlines tied to the old territories are known for their light pelts, though it is not the rule - shades of sand, gold and tan are common, along with tabbies using camouflage against the stalks of tall grass. Their fur tends to be short and thin, tight to their bodies to prevent drag while chasing prey. Long generations have seen an increase narrow, lithe and petite bodies, with long, thin tails to use as a rudder for changing direction quickly.
 
Queens and adoptive mothers have a habit of naming their children after their favorite aspects of the territory; prefixes such as Grass-, Gorse-, and Sun- are rather commonplace in the nursery, along with names relating to animals they share the hills with like Hawk-, Hare-, and Lark- are seen as well. 
 
 
 [Camp as pictured above. Click here to see a bigger version!] 
 
WindClan lives in an open moorland, enjoying the brown and golden grasses that sway like waves over the hilltops. Watching the sun rise and set over the horizon, staining the slopes in golds and reds are a breath-taking display no matter how long one has lived in the moors. Tall grasses to swim through as warriors sprint after their prey, past the specklings of wildflowers and gorse. There is little vegetation out here aside from bushes and thorns, few trees to block out the expanse of the sky. WindClan enjoys being up high, with a clear view of the stars at night. 
 
Overlook Rock - This is a special place for WindClan. It is a jutting rock, smooth the bask on, and just at a good angle upwards and out of the grassy earth. It sits atop one of the biggest hills in the moorlands, giving them a view of the entire territory and the borders they share with the other Clans. Scouts often use this place to see danger or approaching patrols from other Clans, to spot out messengers running to give news or demand aid, and ensure no bad weather has settled on the horizon. It is traditional for mentors to take their new apprentices here first after their ceremonies, so that they may see their territory from a breath-taking angle. It is a favorite to sit up here for sunrise and sunset, as the sun turns the grass a shade of gold.
 
Wildflower Meadow - Aptly named, this is an expanse of flat ground speckled with a sea of tall grass and colorful wildflowers. The wind whispers through the stems and is filled with the flutter of butterflies and the buzzing of honeybees. It is a favorite just for the peace of it all, the pretty sight of flowers in full bloom and the sprouting of medicinal bushes in the grass. It is easy to find mice, voles and other ground-dwelling rodents sniffing around for seeds and baby sprigs of plants to chew on. 
 
Prickly Hills - These are steep ledges made of shale, loose stone that slides and falls under running paws. It is decorated with prickly bushes and gorse, so if one is not careful, it is easy to tumble and fall headfirst into a bushel of thorns. It is almost ritual for a young and zealous apprentice returning home in defeat at least once in their lifetime, and spending the rest of the afternoon in the healer's den getting thorns and debris plucked out of their aching pelt. Warriors know how to use this place as an environmental advantage, able to kick shale down behind them to stagger a pursuer, or to quickly slide down in chase of a terrified rabbit. In times of heavy rain, this place is incredibly dangerous and unstable, and is to be avoided unless completely necessary.
 
Racing Route -  Aptly named, the racing rout is a path carved through the hills where plants no longer grow, trodden and sturdy earth perfect for running. Tall grass creates a swaying wall on each side, bending with the wind of a cat sprinting past. This place is often used for apprentices, or even playful warriors, to challenge one another on their speed or agility, and is often part of an apprentice's assessment before they can earn their name. There is a small stone near the border that is considered the finish line. Messengers also use this as a clear path to rush towards camp, or away from camp, without obstacles.
 
Old Field -  The training place for WindClan apprentices and warriors trying to stay at their peak, the Old Field is an abandoned field with dusty ground and short, prickly grass. It is open and exposed to the sun and sky, plenty of space to tumble in the dirt and try out the more acrobatic battle moves. It is not far from camp, so it is not uncommon for other Clanmates to appear to watch a sparring session.
 
Where WindClan is fortunate in its variety of herbs, it is unfortunately limited in prey. As most meals demand a chase and ingenuity to catch, WindClan have adapted to be fast, agile and with high endurance. Their lean muscle keeps them moving through the cold seasons where their common prey is hard to come across.
 
Wild rabbit is the most common thing on the fresh-kill pile. Their burrows are scattered all over the moorlands, and the open territory makes it easy to chase their fluffy white tails through the grass.  
 
Voles, field mice and the occasional mole are slower ground prey that can be found sniffing around for food. Moles require deft paws and a talent for feeling the soft spots in the ground, but a seasoned senior warrior may have cultivated the skill to scoop them out of the dirt with a swift paw before they can burrow further. 
 
Birds are very common, but require silence and quickness to prevent them from flying away. Meadowlarks and other songbirds, such as warblers, are a frequent catch; but you may find ground-feeding birds like larkspurs, longspurs and cowbirds too. However, a favorite are the plump, large grouse family of birds, like ruffled grouses and sage grouses. Prairie chicken is often fought over on the pile when it ends up there, and is usually saved for special occasions, like a new leader being named, a funeral or a new litter of kits being born.  
 
 
Most of WindClan's herb source are medicines that enjoy tall grasses and a lot of sunlight. They keep the herbs that want dry soil and little shade, along with the hardy ones that can stay upright during bad weather.
 
Wild blackberries and their leaves can be found in just about any patch of warm sunshine. Broom grows in a shrub that can withstand the snow, and is often spotted among patches of high brush. Fennel and lovage can also be found in prickly bushes among briars and gorse near the borders of their territory. 
 
Daisies, dandelions and goldenrod are commonplace in Newleaf and Greenleaf, and their splashes of yellow are a pleasant sight among the grasses. Poppy seeds can be shaken out of the bright red flowers that speckle the hillsides.
 
WindClan is fortunate to have the highest amount of precious herbs needed to treat epidemics. It is one of the few places where catmint can be found growing wild in a small patch near camp. Hawkweed and bright-eye can ease cough when catmint supply has run scarce to ease cough, and lungwort can be found with its dark green leaves to cure Yellowcough before it progresses. 
 
Raptors are commonplace under the open sky, and as such, a Scout is always asked to attend patrols out on the exposed moorlands. Hawks are the most frequent, but it is not unexpected to encounter a circling eagle, kestrel or falcon. These birds can become brazen in times of hunger and pick a new apprentice or kitten up if they wander to far out into the open. Fortunately, some warriors have become skilled at hunting the smaller birds of prey, so they tend to avoid the bustling camp.
 
Canines are also not uncommon, especially during the dawn and dusk hours. Coyotes can be heard howling and shrieking when the sun goes down to communicate with their families to bring the group back together, and do not mind plucking up an apprentice that got too bold and snuck out of camp alone. Red foxes and the occasional stray dogs can also cross the hill tops looking for rabbits to chase. These animals are normally working alone or in loose pairs, so it is easier to avoid them and their bumbling paws and stark auburn fur. 
 
Badgers make the occasional burrow in the patches of trees and tall grasses near the border. They are fortunately easy to spot, and though they are fierce, they are not able to give chase to a fleet-footed WindClan cat. They are incredibly aggressive and territorial, and do not mind killing a spindly warrior that has stumbled too close to its den. They are nocturnal, so it is important to spot that noticeable white stripe moving low to the ground as it shifts the earth for its food. It is rare, but warriors have claimed to see coyotes and badgers working in tandem to find prey, which is a concept that worries all cats from every Clan.
 
Snakes can be found in the tall grass or basking on smooth stones under the sun. While bites are not common in WindClan, they are lethal and no herbs can soothe the pain and writhing that comes before death. It is fortunate that most snakes have no interest in pursuing a cat and will not strike unless threatened or accidentally stepped on by an oblivious warrior. Some reptiles the moorlands have a specific warning sound, such as rattlesnakes, when they are cornered and afraid, allowing cats the time to quietly back up and leave them be. 
 
While not a predator, the hooves or horns of a startled animal can be a huge source of danger for a patrol of cats. They are large, heavy and easily spooked, and the weight of a hoof alone can severely injure or kill even the sturdiest of warriors. Most hooved animals will flee, but bulls leading a herd or cows guarding young may turn and charge if they feel their choices are limited. These can include; pronghorns, bison, wild donkey and abandoned sheep, and the occasional roaming elk or deer.
 
Less Common: Bobcat, Wolves, Mountain Lions, Owls
 
 
-- 
 
 
  
Gorsestar was a pale ginger tomcat, long-legged and lean-bodied, with a large pair of green eyes. He was rather petite and narrow, and in his prime was regarded as one of the fastest cats in the moorlands, before his paws brought his Clan through the Great Journey and to their new homelands. His faith was sparked when he was among the patrol to first find the StarClan Place while establishing new borders; he took to sleeping under the stars at night and seeking out his medicine cats for counsel. He seemed to fret over how his decisions would impact StarClan's view of him, and hoped to keep WindClan in their good graces. He kept his head high and his feet swift, but those closest to him knew that he worried deeply and was insecure about how strong his leadership was. He died of old age after fighting a past epidemic, with his Clan reaffirming how much they loved him. (he/him.)
 
 
 
 Grasswhisker was a pretty tabby cat with deep and rich brown fur. Named for the green of their eyes and the length of their dark whiskers, one of the easiest features to pick out of the crowd at any Gathering. They were a mature and serious sort, hard-working to the point of aching paws and little sleep. It was not uncommon for them to be up through the night patching holes in Nursery walls while organizing the dawn patrol. The deputy was rather stoic and quiet, and their sturdy demeanor kept Gorsestar's worries in check. They were a great balance for the fast-paced Clan, preferring being thorough over being swift. They were the among the first to fall to the illness that plagued WindClan, refusing to stop working to be treated for their symptoms. They worked themselves until they could not anymore, to ensure that their Clan would be okay in their absence. (they/them.)
 
 
 
Whiterabbit was a small, pale-furred cat with noticeably wide jet-black paws. Large and clear blue eyes always seemed to glitter on her soft features. She was incredibly tiny and petite in comparison to the long-limbed and wiry frames of her moorland Clanmates. Whiterabbit was very quiet and meek, and seemingly a romantic with daydreams of grandeur. She preferred the company of her silent herb stores, finding peace in organizing and prepping poultices and ointments. Prone to being overwhelmed, she was one to grow over-emotional and stressed in times of struggle within the Clan, and seemed to take any loss or failure as something deeply wounding and personal. After the epidemic, she disappeared, having seemingly run away from the life of a frazzled healer with the medicine cat of ShadowClan, Webpelt, who she had grown close to during their time together fighting the disease. Whiterabbit is believed to be still alive, enjoying a loner life with her mate, Webpelt, but her whereabouts are unknown. (she/her.)
 
DISTANT RANKS 
 
Leaders: Meadowstar, Falconstar, Wheatstar, Burrowstar
Deputies: Sandspots, Flitterfall, Ewefoot, Grousefeather, Pheasantflight
Medicine Cats: Specklesnow, Robinsong, Heatherbloom, Sweetmeadow
 
Recent
 
 0-2 Moons Ago: A weird bittersweet tension sparks between ShadowClan and WindClan. WindClan is grateful that they helped with the recent plague, but both Clans feel strange about losing their medicine cats.
2-4 Moons Ago: Whiterabbit disappears, seemingly having run away with Webpelt, the medicine cat of ShadowClan.
 4-6 Moons Ago: Gorsestar dies with his Clan lovingly surrounding him, succumbing to his old age as he was too weak to fight his illness.
6-8 Moons Ago: Grasswhisker falls to the epidemic now in the Clan. Webpelt comes from ShadowClan to provide herbs and aid. Together with Whiterabbit, they overcome the sickness.
8-10 Moons Ago: A sickness has sprung up in the Clan, it seems small, but Whiterabbit warns that it will grow worse quickly.
 
Distant
 
80-100 Moons Ago: A pack of coyotes has made a den near the Moonlit Pond, blocking the path to visit with the ancestors. It is a group of WindClan and ThunderClan warriors that work together to chase them out to make a safe path for their medicine cats.
100-110 Moons Ago: It is a plentiful season. Many kits are born and cats are living a high quality of life.
110-120 Moons: WindClan is the first to find the StarClan Place while establishing borders.
120-122 Moons: WindClan arrives in their new territory and finds a suitable place for their new camp. 
 
2-4 Moons Ago: Whiterabbit disappears, seemingly having run away with Webpelt, the medicine cat of ShadowClan. 
4-6 Moons Ago: Gorsestar dies with his Clan surrounding him, succumbing to his old age after weakened by sickness.   
6-8 Moons Ago: Grasswhisker succumbs to the epidemic now in the Clan. Webpelt comes from ShadowClan to help Whiterabbit manage. Together, the medicine cats overcome the illness. 
8-10 Moons Ago: A sickness spreads through WindClan. It starts small, but quickly grows worse.

0-2 Moons Ago: A weird bittersweet tension sparks between ShadowClan and WindClan. WindClan is grateful that they helped with the recent plague, but both Clans feel strange about losing their medicine cats.
2-4 Moons Ago: Whiterabbit disappears, seemingly having run away with Webpelt, the medicine cat of ShadowClan. 
4-6 Moons Ago: Gorsestar dies with his Clan surrounding him, succumbing to his old age after weakened by sickness.   
6-8 Moons Ago: Grasswhisker succumbs to the epidemic now in the Clan. Webpelt comes from ShadowClan to help Whiterabbit manage. Together, the medicine cats overcome the illness. 
8-10 Moons Ago: A sickness spreads through WindClan. It starts small, but quickly grows worse.

Distant Lore

80-100 Moons Ago: A pack of coyotes has made a den near the StarClan place, blocking the path. It is a group of WindClan and ThunderClan warriors that collectively chase them out and make the path safe for 
their medicine cats. 
100-110 Moons Ago: It is a plentiful season, and the fresh-kill pile is overflowing. Many kits are born, and many live a great quality of life. 
110-120 Moons Ago: WindClan is the first to find the new StarClan place. 
120-122 Moons Ago: WindClan arrives in their new territory and finds a perfect place for their camp.

0-2 Moons Ago: A weird bittersweet tension sparks between ShadowClan and WindClan. WindClan is grateful that they helped with the recent plague, but both Clans feel strange about losing their medicine cats.
2-4 Moons Ago: Whiterabbit disappears, seemingly having run away with Webpelt, the medicine cat of ShadowClan. 
4-6 Moons Ago: Gorsestar dies with his Clan surrounding him, succumbing to his old age after weakened by sickness.   
6-8 Moons Ago: Grasswhisker succumbs to the epidemic now in the Clan. Webpelt comes from ShadowClan to help Whiterabbit manage. Together, the medicine cats overcome the illness. 
8-10 Moons Ago: A sickness spreads through WindClan. It starts small, but quickly grows worse.

Distant Lore

80-100 Moons Ago: A pack of coyotes has made a den near the StarClan place, blocking the path. It is a group of WindClan and ThunderClan warriors that collectively chase them out and make the path safe for 
their medicine cats. 
100-110 Moons Ago: It is a plentiful season, and the fresh-kill pile is overflowing. Many kits are born, and many live a great quality of life. 
110-120 Moons Ago: WindClan is the first to find the new StarClan place. 
120-122 Moons Ago: WindClan arrives in their new territory and finds a perfect place for their camp.

0-2 Moons Ago: A weird bittersweet tension sparks between ShadowClan and WindClan. WindClan is grateful that they helped with the recent plague, but both Clans feel strange about losing their medicine cats.
2-4 Moons Ago: Whiterabbit disappears, seemingly having run away with Webpelt, the medicine cat of ShadowClan. 
4-6 Moons Ago: Gorsestar dies with his Clan surrounding him, succumbing to his old age after weakened by sickness.   
6-8 Moons Ago: Grasswhisker succumbs to the epidemic now in the Clan. Webpelt comes from ShadowClan to help Whiterabbit manage. Together, the medicine cats overcome the illness. 
8-10 Moons Ago: A sickness spreads through WindClan. It starts small, but quickly grows worse.

Distant Lore

80-100 Moons Ago: A pack of coyotes has made a den near the StarClan place, blocking the path. It is a group of WindClan and ThunderClan warriors that collectively chase them out and make the path safe for 
their medicine cats. 
100-110 Moons Ago: It is a plentiful season, and the fresh-kill pile is overflowing. Many kits are born, and many live a great quality of life. 
110-120 Moons Ago: WindClan is the first to find the new StarClan place. 
120-122 Moons Ago: WindClan arrives in their new territory and finds a perfect place for their camp.



EVENINGSTAR | MOTHSPRING


LOCUSTFLOWER | ECLIPSEPAW

LIMITED.

VARIED.

HIGH.

SHADOWCLAN- Friendly

RIVERCLAN - Neutral

THUNDERCLAN- Friendly

CLAN TRANSFERS - Allowed

 OUTSIDERS - ?

♂ - 5

♀ - 5

⚩ - 4 

TOTAL - 14

BUILDERS - 1

MESSENGERS - 2

SCOUTS -

COLLECTORS -

MEDICS - 2

None Currently.